Guides
Baking Shadows with Blender
This tutorial will show you how to automatically create a multiplier using Blender3D (version 2.49) and export it so that it can be ...
Guides
How do I assign my vertices to joints in Milkshape?
It’s required to assign the vertices of most objects in Sims 3 (even static objects) to joints. Animated objects such as doors will ...
Guides
How to Assign Geostates in TSR Workshop
Geostates are used to display custom ranges of mesh data in the game. A good example are bookcases in the game which fill ...
Guides
Why Does My Mesh Have Dark Shadows?
If your mesh has dark shadows, it means that you have not specified smoothing groups correctly in your 3D program. Wherever black shade ...
Guides
What are smoothing groups?
Smoothing groups are collections of faces that are meant to be treated as a smooth, curved surface with the other faces in that ...
Guides
How to easily extract Sims from screenshots
Many artists like to make previews of their work on plain backgrounds, so that the details of their work aren’t overshadowed by the ...
Guides
What Size Should My DDS Images be?
For meshes, DDS images must be fixed sizes of one of 2, 4, 8, 16, 32, 64, 128, 256, 512, or 1024 pixels. ...
Guides
What Graphics Programs Do I Need for Patterns and Textures?
For creating patterns, you simply need a graphics program that supports PNG format as a minimum. In order to make 4-color patterns for ...
Guides
What Programs Do I Need for Creating Sims 3 Content?
You will need a copy of the TSR Worskhop 2.0 for creating any Sims 3 content. The Workshop also contains the pattern-making utility. ...
Guides
What is the Maximum Polygon/Vertex Count for Objects?
Unlike Sims 2, we haven’t been provided with any official polygon count limit from EA yet. For now, we have adopted the figure ...