When the game reflects humanity again.
When I first read about the mega-deal where EA got scooped up by new investors – including the Public Investment Fund of Saudi Arabia and Affinity Partners (yes, the one linked to Jared Kushner) – I had the same little pang of concern many fans did. Big change. Massive debt load. New priorities. And a franchise like The Sims that has always thrived by being open.
Enter Charles London – a veteran of The Sims (he worked on Sims 1 and Sims 2) – stepping forward with a firm message: “Diversity isn’t just nice to have. It’s existential for our business.” PC Gamer
What Charles is really saying
There are a few threads running through his comments that are worth unpacking:
From the earliest days, The Sims was about life. And life is messy, broad, wild. Straight or gay. Young or old. All colours, all places. As London says:
“Young, old, male, female, gay, straight, other, right? American, Iranian, whatever.” GamesRadar
When you build a game that claims to simulate “life”, leaving out big swathes of humanity makes the simulation hollow.
On same-sex relationships being in the game: it wasn’t a token move. It was essential to making the Sims feel like people, not just characters wearing pants. As London put it:
“When it came to sexuality, we realised that we had to implement it … in order for these little humans to be little humans.” FRVR
On the timing: He calls out that we’re in a “reactionary period” (i.e., cultural push-back times) and that when brands abandon their inclusive roots under those circumstances, it’s especially dangerous. GamesRadar
Why this matters now
Given the new EA deal, fans are wondering “Will The Sims still be The Sims?” If new investors pull back on the inclusive parts of the game (same-sex relationships, expansive body types, a rangey wardrobe, global representation) then the identity of the franchise may shift – and not for the better.
London’s message is almost a warning: the moment The Sims becomes less inclusive, it risks becoming less relatable, less loved, less successful. It’s about both integrity and market reach.
In our current climate – where social issues, representation, identity are a large part of cultural conversation – a game like The Sims can either be a safe harbour for expression, or it can retreat into narrower ground. London argues that staying open is the path to longevity.
A personal reflection
As someone who’s played The Sims (and let’s face it – countless hours with absurd house builds and furnishing sprees), what always hit me about the franchise was that my story could go in. The weird, the mundane, the joyous. I could have a same-sex couple, a big family, a slim family, a weird architecture attempt – and it felt welcome.
If that welcome ever felt conditional (“you can be you – unless …”), then the magic would fade. London is reminding us (and EA) of that. He’s saying: this is not just progressive posturing or one-off feature. It’s what makes the game breathe.
So what now?
For fans and developers both: keep watching. Will EA publicly recommit to the inclusive ethos of The Sims? Will new expansions continue to reflect wide human experience? And will players continue to expect that breadth?
For wannabe creators (like myself or you): there’s a lesson here. If you’re building something – game or not – the moment you narrow your story by excluding large chunks of real human experience, you might lose more than you gain.
And finally: if you love The Sims for what it was, and what it could continue to be, then voices like London’s aren’t just interesting – they’re important. They help steer the ship.
